(Hopefully) simple question about PunNetwork.Destroy

Hi all,

So my scenario is simple: Let's say that I have an object that is just part of the world, put into the scene during level design directly in the unity editor (let's say a wooden crate). That crate has a behavior on it that lets me do damage to it and destroy it. If I want to remove it from the scene when someone breaks it, can I call Punnetwork.Destroy(crateObject) on it even though it wasn't instantiated using PunNetwork.InstantiateSceneObject? If not, is there are generally accepted best practice for how to handle this kind of situation?

Cheers!