Voice Classic Version 1.18 UWP build error
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in Photon Voice
Hello!
I am not able to build Photon Voice Classic Version 1.18 against UWP.
Error:
Assets\Plugins\PhotonLoadbalancingApi\LoadBalancingPeer.cs(98,41): error CS0246: The type or namespace name 'PingMono' could not be found (are you missing a using directive or an assembly reference?)
Unity: 2018.3.5f1
Scripting Runtime Version: .NET 4.x Equivalent
Scripting Backend: .NET
Api Compatibility Level*: .NET 4.x
I performed the following steps to diagnose:
1. Created blank new project.
2. Installed ONLY Photon Voice 1.18 (Got the error above)
https://assetstore.unity.com/packages/tools/audio/photon-voice-45848
4. Installed ONLY Pun Classic 1.94 (Built Successfully)
https://assetstore.unity.com/packages/tools/network/photon-unity-networking-classic-free-1786
Also, worth noting that this error is similar to the error in the following thread:
https://forum.photonengine.com/discussion/13468/pun-1-93-uwp-build-errors
It is building successfully for Editor and Windows Standalone.
Thank you for your help!
I am not able to build Photon Voice Classic Version 1.18 against UWP.
Error:
Assets\Plugins\PhotonLoadbalancingApi\LoadBalancingPeer.cs(98,41): error CS0246: The type or namespace name 'PingMono' could not be found (are you missing a using directive or an assembly reference?)
Unity: 2018.3.5f1
Scripting Runtime Version: .NET 4.x Equivalent
Scripting Backend: .NET
Api Compatibility Level*: .NET 4.x
I performed the following steps to diagnose:
1. Created blank new project.
2. Installed ONLY Photon Voice 1.18 (Got the error above)
https://assetstore.unity.com/packages/tools/audio/photon-voice-45848
4. Installed ONLY Pun Classic 1.94 (Built Successfully)
https://assetstore.unity.com/packages/tools/network/photon-unity-networking-classic-free-1786
Also, worth noting that this error is similar to the error in the following thread:
https://forum.photonengine.com/discussion/13468/pun-1-93-uwp-build-errors
It is building successfully for Editor and Windows Standalone.
Thank you for your help!
0
Comments
-
Hello again:
I guess, I should add my workaround for those that may encounter the same issue. To build the solution successfully for HoloLens (UWP):
1. Open the following file:
...\Assets\Plugins\PhotonLoadbalancingApi\LoadBalancingPeer.cs
2. Replace Line 98 as stated in the error:
PingImplementation = typeof(PingMono);
3. Replace it with the following code:
#if !UNITY_WINRT
PingImplementation = typeof(PingMono);
#endif
Of course I did not care about other platforms, because I just want it to work in HoloLens in my case.
Thank you and good luck!0 -
Hi @UHCSGaming,
Thank you for choosing Photon and sorry for the inconvenience!
Here is the proper fix:
In "Assets/Plugins/PhotonLoadbalancingApi/LoadBalancingPeer.cs"
replace lines 98-105:PingImplementation = typeof(PingMono); #if UNITY_WEBGL Type pingType = Type.GetType("ExitGames.Client.Photon.PingHttp, Assembly-CSharp", false); PingImplementation = pingType ?? Type.GetType("ExitGames.Client.Photon.PingHttp, Assembly-CSharp-firstpass", false); #endif #if !UNITY_EDITOR && UNITY_WINRT PingImplementation = typeof(PingWindowsStore); #endif
with:#if NETFX_CORE PingImplementation = typeof(PingWindowsStore); #elif UNITY_WEBGL Type pingType = Type.GetType("ExitGames.Client.Photon.PingHttp, Assembly-CSharp", false); PingImplementation = pingType ?? Type.GetType("ExitGames.Client.Photon.PingHttp, Assembly-CSharp-firstpass", false); #else PingImplementation = typeof(PingMono); #endif
Could you test this to confirm it's working so I can release it in Photon Voice 1.18.1?0 -
@JohnTube : Thank you for your reply. I just tested it and it works correctly. Thank you for your help!1