Persisting NPCs/items in MMO

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drawmaster77
edited February 2012 in Photon Server
Sorry if this is not exactly network related, by since photon provides an MMO api, maybe I could get some advice on this topic.

I am using MS SQL Server to persist all the player data, but what about stuff like NPCs, player-interactive items etc. What is the good way to persist these and/or how other MMOs do it?

I am thinking of creating some "god" client to place these items, but should I use same database for persisting them or is there can be some performance implications and stuff?

Thanks for advice!
-mike

Comments

  • Tobias
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    From the way you post your questions, I assume you are working on your first MMO. Most of those questions can only be answered in the context of *your* game and how it's using items and entities.
    As long as your MMO doesn't have millions of registered players and even more item, you probably get away with just one DB. Later on, it might make sense to split it up into more specialized ones.