Rotation problem in multiplayer

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Hi, I'm new in multiplayer and photon in general.

I have an issue, everythink work fine, but when a second player connects the camera starts to rotate

How it rotates Image (Player 1 (server) )
How it should be Image ( Player 2 )

I have Camera with cinemachine 2d camera attached in the project and in the player prefab

Project structura image
Player Prefab

In PhotonManager the main camera is attached

public class PhotonManager : Photon.MonoBehaviour
{
[SerializeField] private GameObject player;
[SerializeField] private GameObject lobbyCamera;

// Start is called before the first frame update
void Start()
{
PhotonNetwork.ConnectUsingSettings("1.0");
}

void OnJoinedLobby()
{
PhotonNetwork.JoinOrCreateRoom("Room", new RoomOptions() { MaxPlayers = 2 }, TypedLobby.Default);
}

void OnJoinedRoom()
{
PhotonNetwork.Instantiate("PlayerNet", player.transform.position, Quaternion.identity, 0);
lobbyCamera.SetActive(false);
}
}

In PlayerNetworking the player camera is attached


using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerNetworking : MonoBehaviour
{
[SerializeField] private GameObject playerCamera;
[SerializeField] private MonoBehaviour[] scriptsToIgnore;

PhotonView photonView;

void Start()
{
photonView = GetComponent();

Initialize();
}

private void Initialize()
{
if (photonView.isMine)
{
}
else
{
playerCamera.SetActive(false);

foreach (MonoBehaviour item in scriptsToIgnore)
{
item.enabled = false;
}
}
}
}


Thank you very much.