PUN2 and broken prefabs
Hello,
I'm stumbling on the problem of broken prefabs when they contain a PhotonView. The used Unity version is 2018.3.4.
I've read in the asset store comments that your looking into fixing this problem. Any news on this?
Best regards,
Stefan
I'm stumbling on the problem of broken prefabs when they contain a PhotonView. The used Unity version is 2018.3.4.
I've read in the asset store comments that your looking into fixing this problem. Any news on this?
Best regards,
Stefan
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Comments
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Same problem here. Do you have found any workaround?0
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Not yet...0
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Ok, we downgraded to Unity 2018.2.20 to get rid of the prefab workflow but still have the benefit of the package manager. We need the package manager for TextMeshPro.
This setup is working fine and gets rid of the prefab errors.0 -
Hi @SMaton,
Thank you for choosing Photon!
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Hey @Burny123,
What exact Unity version did you use before switching back to 2018.2.20?
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Hey guys,
What PUN2 version do you use? Please update to the latest and retry?
Could you take a look at these two discussions as well?
https://forum.photonengine.com/discussion/13436/weird-issue-in-unity-arises-that-it-breaks-prefab-connection
https://forum.photonengine.com/discussion/13175/unity-2019-beta-prefabs-with-photon-view-components-are-breaking
Maybe together we can find a proper solution to this problem.0 -
We used Unity 2018.3.5 and the latest PUN2 version.
This was our scenario:
1. Create prefab with PhotonView.
2. Everything works fine.
3. When I opened the prefab for the first time it began spamming errors.
4. It was not possible to build the app for Android.
5. Delete the prefab and create it from scratch so we could build the game.0 -
Hi,
Is it something you can reproduce? is reproduceable on an empty project with just PUN? else what other assets do you have?
-- what are the errors you get?
-- Are you using multiple scenes in the hierarchy?
-- Are you using Collab?
Bye,
Jean0