Question about how to spawn and move enemies in PUN

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Hello!

I'm using Photon Realtime and Photon PUN in Unity to develop a MobA Game.

I'm wondering what's the best way to handle creeps and synchronize them between clients, right now I'm creating them as SceneObjects and synchronizing the destination of a NavMesh of the master client with other clients via RPC.

Do you have an example where there's enemies in a match with AI and how that works?