Doubts about PUN
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Hello everyone.
I recently started developing with PUN, since last time i used UNET i had quite a headache.
I have few doubts about the pun system I hope you can explain to me.
As far as I understood, after creating a room, let's say between 4 clients, one of those will be the master client.
Therefore it's sort of suggested to let the master client do all the calculations (sort of working like a server).
Now my questions are : is this cheatable? As in, can a player brutally try to understand if he is the master-client and try to cheat?
Is this quite of heavy to handle on a single client? As in, let's say i want the master client to request some http requests, and so on.
Last but not the least, what's the real difference between the 4 products that photon offers? Is there any real-case use example for each of them?
Talking about REALTIME/PUN/BOLT,QUANTUM.
Thanks for your time.
C.
I recently started developing with PUN, since last time i used UNET i had quite a headache.
I have few doubts about the pun system I hope you can explain to me.
As far as I understood, after creating a room, let's say between 4 clients, one of those will be the master client.
Therefore it's sort of suggested to let the master client do all the calculations (sort of working like a server).
Now my questions are : is this cheatable? As in, can a player brutally try to understand if he is the master-client and try to cheat?
Is this quite of heavy to handle on a single client? As in, let's say i want the master client to request some http requests, and so on.
Last but not the least, what's the real difference between the 4 products that photon offers? Is there any real-case use example for each of them?
Talking about REALTIME/PUN/BOLT,QUANTUM.
Thanks for your time.
C.
0
Comments
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Hi @riccioverde11,
Thank you for choosing Photon!is this cheatable?Yes.
here are some links to read that should answer your other questions:
- Master Client and Host Migration
- Which Photon product is the right one for me?
- What is the difference between Photon Realtime and PUN?
- PUN vs. Bolt
You can find more on the documentation or on the forum.
Of course, you can also Google it and find results on Unity forum or reddit etc.
About Quantum, it's for indie. teams or studios and it's 1k$ per month.
To know more reach out to developer@photonengine.com.0 -
Alright, thanks for the support.0