Photon Self hosted, can't connect second client to room

Grootloops
edited February 2019 in Photon Server
Hey,

So I've got the photon sdk installed on my windows server 2016 machine. When I go to my w10 pc, and say; I'll launch the game in a unity build, it connects, creates a room, and I'm free to move around.
If I now go into the editor, run the game, and try to join that room, it logs that it's connecting to gameserver for 20 frames, then goes back to logging its status as connected to masterserver.

I'm just trying to get it working for Lan before I expand to public. The PhotonServerSettings are set to the LAN IP (192.168.178.94) the port is set to 5055 and protocol set to UDP.

Anyone got any ideas?

Comments