Disconnected while loading large scenes
Hello, first post here. After upgrading my project from PUN1 to PUN2, I noticed that my smaller scenes load just fine, but my large scene which takes between 10 and 45 seconds to load results in a disconnect on slower machines about 2 seconds after the level is loaded. If the machine loads it quickly, there is no disconnection. Per the Analyzing Disconnects page, the fix for Unity users was to make sure that the PhotonNetwork.IsMessageQueueRunning = false before loading and re-enabling it after. My project already had that code built in and was working just fine on all scenes and machines before the upgrade to PUN2. In other words, that fix is not working on PUN2 for me. After these tests, I'm thinking PUN2 has a regression on this issue. Has anyone else had this problem?