Is still relevant for hosting my Unity headless server + BOLT.

Hi there!

I want to create a multiplayer action game for 4 players. I m was going to write my own headless Unity server using BOLT. I tried to follow BOLT documentation but it's partially outdated. It recommends to use for hosting my server. It also instructs to enable zeus integration in Photon BOLT Dashboard. However there is no such option there.

And then in Bolt SDK & Release History I find this:
Added: New PunchThrough code using the Photon Servers as relay. This removes the need of Zeus.
Removed: Zeus support and settings.

I'm totally confused. Should I use for hosting or not?


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