player count* stats always zero

These seem to always be zero. Do they not work in the photon cloud?

PhotonNetwork.countOfPlayers;
PhotonNetwork.countOfPlayersInRooms;
PhotonNetwork.countOfPlayersOnMaster;
PhotonNetwork.countOfRooms;

With no dashboard and no stats it will be hard to tell if anyone is playing my game ;)

Comments

  • The stats are updated on the master, in (slow) intervals and only if any of the counters changed.
    Try running more clients ;)

    PS: Dashboard is being worked on.
  • Same problem here - it's still not working.

    I guess the intervals are, at least more than 5 mintues?
  • Are you sure the clients are connected?
    Also, you get these values only on the master. Not in a room.
    Which PUN version do you use?
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