npc ai

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Hello, I had a problem when developing a small mmorpg. in question it is the npc, they have an ai that is responsible for chasing the player when it approaches the npc range. it works excellent, when I test it with a single player the npc follows me, but the problem comes when a second player is connected, when he approaches the npc he pursues him but performs 3 totally gross jumps and then returns to his rest position, so it only happens to work correctly only with the master client,
in question, does anyone know why the npc only chases the master client but ignores the player2?

and excuse me if my English is something bad, I do not get used to it yet

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