Minor docs error
The PDF manual says
//Join a room (creates if it does not exists) PhotonNetwork.JoinRoom(roomName);But I get a "game does not exist" exception if I call that on a nonexistent room.
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I am using v1.8 and it still does not work. (I just re-imported it to be sure).
joinGame failed, client stays on masterserver: OperationResponse 226: ReturnCode: 32758 (Game does not exist). Parameters: {}.
Also, I noticed in the code: JoinRoom(Room room) just calls this... JoinRoom(room.name);
What if I setup "Room" with a hash table of properties.. it would never get in there.
-Carmine
I'm following the Marco Polo tutorial and I still get an exception.
This is all the code I have in the project: I still get this error using both 1.9 localhost server, and the cloud trial.
Am I doing something wrong?
EDIT:
In retrospect, try probably means try... not sure why I figured that method would handle the exception. Well, the docs aren't idiot prof, apparently.
The demo goes on to create a room and the next player will join (randomly).
The log output in this case is a bit misleading. It should be a warning or info.
Sorry to confuse you.