PUNVoice is repeating disconnect and connect And Can't leave room

KGD
KGD
edited November 2018 in Photon Voice
2018-11-29 15:48:16.126 14267-14335/? I/Unity: PUNVoice: Voice Client state: DisconnectingFromGameserver

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.126 14267-14335/? I/Unity: PUNVoice: CSharpSocket.Disconnect()

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.129 14267-14335/? I/Unity: PUNVoice: Voice Client state: ConnectingToMasterserver

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.130 14267-14335/? I/Unity: PUNVoice: CSharpSocket.Disconnect()

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.329 14267-14335/? I/Unity: PUNVoice: OpAuthenticate()

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.329 14267-14335/? I/Unity: PUNVoice: Voice Client state: Authenticating

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.358 14267-14335/? I/Unity: PUNVoice: Voice Client state: ConnectedToMaster

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.358 14267-14335/? I/Unity: PUNVoice: Voice Client state: Joining

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.358 14267-14335/? I/Unity: PUNVoice: OpJoinRoom()

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.389 14267-14335/? I/Unity: PUNVoice: Voice Client state: DisconnectingFromMasterserver

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.390 14267-14335/? I/Unity: PUNVoice: CSharpSocket.Disconnect()

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.393 14267-14335/? I/Unity: PUNVoice: Voice Client state: ConnectingToGameserver

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.393 14267-14335/? I/Unity: PUNVoice: CSharpSocket.Disconnect()

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.629 14267-14335/? I/Unity: PUNVoice: OpAuthenticate()

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.630 14267-14335/? I/Unity: PUNVoice: Voice Client state: Authenticating

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.692 14267-14335/? I/Unity: PUNVoice: Voice Client state: Joining

-----------------------------------------------------------------------------------------------------------------
This is log which I get from the option I turned on Photon Settings log.
When I tried to leave room using PhotonNetwork.LeaveRoom(), It didn't work.
So I tried PhotonNetwork.Disconnect() then connection state changed to Disconnecting and It didn't work neither.
So I followed the code PhotonNetwork.LeaveRoom() with using debug.log, and the result is that code networkingPeer.OpLeaveRoom(becomeInactive) didn't work which in PhotonNetwork script.
I don't know what's problem. I guess it's relevant with that error but not know how to solve

Actually, I don't know it's OK but I'm using PUN Voice APP ID in PUN REALTIME and PUN Voice,
And It works nice in window platform. Not in android platform :(

I'm using custom authenticate, playfab to connect PUN Voice.

This discussion has been closed.