Catching Audio from Recorder (Voice V2, Unity)

Hi, I am trying to catch any audio sources that are transmitted over the network before it is played back on the client side so that I can add my own sound processing effects to it. Do you know where/how I can do this?.

Here is an example of the process I am trying to achieve to try to make it more clear what I am trying to do:
2 Users connected to the voice network: UserA and UserB.
UserA speaks -> Voice Recorded -> Sent to UserB client -> Catch Audio and Do Some Processing -> UserB Audio playback of UserA voice with processing.