LoadSceneAsync + Unity + disconnecting

in DotNet
Hi,
I made several tests, if the scene is big Unity freeze during the loading time whatever the method used to load it, which causes a photon disconnection as the service method is no longer called for several seconds.
Can we suspend, or increase the timeout time to avoid this?
Thank you
I made several tests, if the scene is big Unity freeze during the loading time whatever the method used to load it, which causes a photon disconnection as the service method is no longer called for several seconds.
Can we suspend, or increase the timeout time to avoid this?
Thank you
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