Disconnect player objects clean up bug

I have 8 players in game
When somebody disconnects from game, all his objects are removed automaticly(i didnt write any code) and i get 6 errors.

ERROR: Illegal destroy request on view ID=38000 from player/actorNr: 37
UnityEngine.Debug:LogError(Object)
NetworkingPeer:OnEvent(EventData) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1184)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:75)

i think its bug in Unity Networking Plugin? any fix to that?

Comments

  • Are you using PUN v1.7 (latest from Asset Store)?
  • 1.6 i think..

    where i see what version i use?
  • "You get 12 months of hosting for up to 100 concurrent users!"

    100 ccus? how much cost for 1000 users? and can i get 30 day trial for 1000 users?
  • Please update your client to PUN v1.7. It might fix the issue and if not, this is the base we're going to fix. Let me know if the update helped or not.

    1000CCU will be $69/month for indies (below $10.000 turn-over) and $169/month for bigger companies. The pricing is explained in this post:
    http://blog.exitgames.com/2011/12/photo ... -feb-2012/
  • good so 1.7 not limited yet.

    but i get bugs in new version

    PHOTON ERROR: This should never be possible: Two PhotonViews with same ID registered? ID=1001 Player(Clone) and LocalGuest 78281

    PHOTON ERROR: This should never be possible: Two PhotonViews with same ID registered? ID=1002 ak47 and ak47

    happens when you remove and create same GameObject fast.