Instantiating NPC only near players
Options
I am working on a large seamless world based on the MmoDemo.
I would like to know what would be the best way to instantiate NPC and other items only for regions that can be seen by at least one player.
I was thinking of extending Region, and instantiate items when players subscribe to it, and dispose the items when all players unsubscribe.
I imagine this problem has been solved by other people already, so pointers would be appreciated.
I would like to know what would be the best way to instantiate NPC and other items only for regions that can be seen by at least one player.
I was thinking of extending Region, and instantiate items when players subscribe to it, and dispose the items when all players unsubscribe.
I imagine this problem has been solved by other people already, so pointers would be appreciated.
0