RPC AllBuffered not working when client joins.

What I want to achieve:
1. Player creates room
2. Generates a level based on seed
3. Sends the seed via RPC AllBuffered to any joining clients
4. A new player connects to the room.
5. Receives the seed via the RPC.
6. Start playing.

It seems the connecting player does not get the buffered RPC.

What the MasterClient sees

What the normal client sees upon joining.

Any help is appreciated.


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