Control Data send or recieve

Hi,
Is there any way to track the amount of data you are sending.

As i read somewhere amount of data could also be a reason to photon disconnection.

Thanks

Comments

  • Hi @Yogesh_Dev,

    you can add the PhotonStatsGUI component to a GameObject in the scene. It displays different stats about the current connection. The 'traffic' option for example provides TotalPacketBytes for incoming and outgoing messages.

    As i read somewhere amount of data could also be a reason to photon disconnection.


    Yes, this is a possible reason why the server disconnects the client. It occurs when the client sends too much data to the server at once.