Plugin Error
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Hello,
We are randomly getting an plugin error when we try to connect to rooms. Seems completely random to us and so we are not sure where to start debugging. Any help would be greatly appreciated.
We are randomly getting an plugin error when we try to connect to rooms. Seems completely random to us and so we are not sure where to start debugging. Any help would be greatly appreciated.
Operation 226 failed in a server-side plugin. Check the configuration in the Dashboard. Message from server-plugin: System.ArgumentException: Item has already been added. Key in dictionary: '2' Key being added: '2'
at System.Collections.Hashtable.Insert(Object key, Object nvalue, Boolean add)
at Photon.Hive.HiveGame.GetUserJoinResponse(JoinGameRequest joinRequest, Int32 actorNr, ProcessJoinParams prms) in d:\dev\photon-socketserver-sdk_cloud\src-server\Hive\PhotonHive\HiveGame.cs:line 1241
at Photon.Hive.HiveHostGame.GetUserJoinResponse(JoinGameRequest joinRequest, Int32 actorNr, ProcessJoinParams prms) in d:\dev\photon-socketserver-sdk_cloud\src-server\Hive\PhotonHive\HiveHostGame.cs:line 2227
at Photon.Hive.HiveGame.JoinSendResponseAndEvents(HivePeer peer, JoinGameRequest joinRequest, SendParameters sendParameters, Int32 actorNr, ProcessJoinParams prms) in d:\dev\photon-socketserver-sdk_cloud\src-server\Hive\PhotonHive\HiveGame.cs:line 1195
at Photon.Hive.HiveHostGame.ProcessJoin(Int32 actorNr, JoinGameRequest joinRequest, SendParameters sendParameters, ProcessJoinParams prms, HivePeer peer) in d:\dev\photon-socketserver-sdk_cloud\src-server\Hive\PhotonHive\HiveHostGame.cs:line 2199
at Photon.LoadBalancing.GameServer.Game.ProcessJoin(Int32 actorNr, JoinGameRequest joinRequest, SendParameters sendParameters, ProcessJoinParams prms, HivePeer peer) in d:\dev\photon-socketserver-sdk_cloud\src-server\LoadBalancing\LoadBalancing\GameServer\Game.cs:line 169
at Photon.Hive.HiveHostGame.<>c__DisplayClass82.b__81() in d:\dev\photon-socketserver-sdk_cloud\src-server\Hive\PhotonHive\HiveHostGame.cs:line 1938
at Photon.Hive.Plugin.CallInfo.Continue() in d:\dev\photon-socketserver-sdk_cloud\src-server\Hive\PhotonHive\Plugin\CallInfo.cs:line 244
at Photon.Hive.Plugin.WebHooks.WebHooksPlugin.OnJoin(IJoinGameCallInfo info) in d:\dev\photon-socketserver-sdk_cloud\src-server\Plugins\WebHooks1.2\WebHooksPlugin.cs:line 294
at Photon.Hive.Plugin.PluginBase.Photon.Hive.Plugin.IGamePlugin.OnJoin(IJoinGameCallInfo info) in d:\dev\photon-socketserver-sdk_cloud\src-server\HivePlugin\PluginBase.cs:line 218
at Photon.Hive.Plugin.PluginWrapper.OnJoin(IJoinGameCallInfo info) in d:\dev\photon-socketserver-sdk_cloud\src-server\Hive\PhotonHive\Plugin\PluginWrapper.cs:line 183
UnityEngine.Debug:LogError(Object)
NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets/3rdParty/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1626)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/3rdParty/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:157)
at System.Collections.Hashtable.Insert(Object key, Object nvalue, Boolean add)
at Photon.Hive.HiveGame.GetUserJoinResponse(JoinGameRequest joinRequest, Int32 actorNr, ProcessJoinParams prms) in d:\dev\photon-socketserver-sdk_cloud\src-server\Hive\PhotonHive\HiveGame.cs:line 1241
at Photon.Hive.HiveHostGame.GetUserJoinResponse(JoinGameRequest joinRequest, Int32 actorNr, ProcessJoinParams prms) in d:\dev\photon-socketserver-sdk_cloud\src-server\Hive\PhotonHive\HiveHostGame.cs:line 2227
at Photon.Hive.HiveGame.JoinSendResponseAndEvents(HivePeer peer, JoinGameRequest joinRequest, SendParameters sendParameters, Int32 actorNr, ProcessJoinParams prms) in d:\dev\photon-socketserver-sdk_cloud\src-server\Hive\PhotonHive\HiveGame.cs:line 1195
at Photon.Hive.HiveHostGame.ProcessJoin(Int32 actorNr, JoinGameRequest joinRequest, SendParameters sendParameters, ProcessJoinParams prms, HivePeer peer) in d:\dev\photon-socketserver-sdk_cloud\src-server\Hive\PhotonHive\HiveHostGame.cs:line 2199
at Photon.LoadBalancing.GameServer.Game.ProcessJoin(Int32 actorNr, JoinGameRequest joinRequest, SendParameters sendParameters, ProcessJoinParams prms, HivePeer peer) in d:\dev\photon-socketserver-sdk_cloud\src-server\LoadBalancing\LoadBalancing\GameServer\Game.cs:line 169
at Photon.Hive.HiveHostGame.<>c__DisplayClass82.b__81() in d:\dev\photon-socketserver-sdk_cloud\src-server\Hive\PhotonHive\HiveHostGame.cs:line 1938
at Photon.Hive.Plugin.CallInfo.Continue() in d:\dev\photon-socketserver-sdk_cloud\src-server\Hive\PhotonHive\Plugin\CallInfo.cs:line 244
at Photon.Hive.Plugin.WebHooks.WebHooksPlugin.OnJoin(IJoinGameCallInfo info) in d:\dev\photon-socketserver-sdk_cloud\src-server\Plugins\WebHooks1.2\WebHooksPlugin.cs:line 294
at Photon.Hive.Plugin.PluginBase.Photon.Hive.Plugin.IGamePlugin.OnJoin(IJoinGameCallInfo info) in d:\dev\photon-socketserver-sdk_cloud\src-server\HivePlugin\PluginBase.cs:line 218
at Photon.Hive.Plugin.PluginWrapper.OnJoin(IJoinGameCallInfo info) in d:\dev\photon-socketserver-sdk_cloud\src-server\Hive\PhotonHive\Plugin\PluginWrapper.cs:line 183
UnityEngine.Debug:LogError(Object)
NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets/3rdParty/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1626)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/3rdParty/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:157)
0
Comments
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hi, @Tinasious
could you describe more what are you doing? in what case does this happen? what join request do you send?
best,
ilya1