GameObject flickering like crazy. What did I do wrong?

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Hi guys,

I set up a simple demo for my 2.5d platformer.
However, the character is flickering like crazy on the client side.
https://gfycat.com/DirtyHardAsianpiedstarling

The gameobject only contain RigidBody and a simple script that set velocity every fixed update(I even tried disabling this script on the client side). The ping is really low on both ends.

This is my step up, what did I do wrong?



Comments

  • Hi @Raycaster,

    The gameobject only contain RigidBody and a simple script that set velocity every fixed update


    Can you confirm that only the owner of the object applies the new velocity to the object. If not, you can easily add this behaviour by surrounding it with a if (photonView.isMine) condition.