Syncing non physics movement
Options
I am moving my player with translate with high speed and using photon transform view to sync it. but over the network it is not in sync . can i know any better way to perfectly sync the players movement over the network
0
Comments
-
Hi @Romin,
it won't be perfect afterwards but might get better, if you follow one of the approaches on the Lag Compensation documentation page.0 -
Hi @Christian_Simon
i have applied lag compensation already but the results are still ok . is there any other method/way to sync fast player movements ?
0 -
Lag Compensation is possibly the best option you have without custom server-side logic.
If you are planning to host the server yourself or use our Enterprise Cloud, you can add custom server-side logic by using Plugins. This would be another option but requires more work to implement. You can read about Plugins here.
If you have a really ambitious project, you can also have a look at Quantum, which you can find here.1