Wrong synchronisation when load a new scene

Hi,

So here's my problem : I have a game with a scene where all players join before start. When the master decides, he loads a chosen scene, nothing complicated.

I used PhotonNetwork.automaticallySyncScene and PhotonNetwork.LoadLevel(), but when the scene loads the master see player B (I tried with only two players) connected, moving, etc., absolutely normal, but player B is in a different place ; the scene where he is, is the good scene but he is alone on it, as if he were on two scenes at the same time (with the other player and not with him).

Can anyone help me ?
Thanks