How to sync Transform of a GameObject and its children

Yongyi
Yongyi
edited March 2018 in Photon Bolt
In my game, there is a Prefab of a GameObject which has 14 GamesObjects as its children.
If I sync all Transforms of the 14 children, all the children would be extreme jitter on other Clients. If I only sync 7 children, then the 7 children are very smooth.

Anyone know why? I am so confused. Thanks a lot in advance.

Comments

  • Can you send the project to us to take a look? Support@boltengine.com
  • stanchion said:

    Can you send the project to us to take a look? Support@boltengine.com

    Hi Stanchion, Thanks for your reply. I made a mistake about the jitter. It caused by FixUpdate not aligned with Update. Very classic issue. Interpolation is able to fix it.
  • Yongyi
    Yongyi
    edited April 2018
    stanchion said:

    Can you send the project to us to take a look? Support@boltengine.com

    Hi Stanchion, I try to mail to Support@boltengine.com, but the address seems unreachable via Gmail.
    I still have a problem with sync Tranform of children.
    The error message is "The response was: The email account that you tried to reach is disabled."
  • developer@photonengine.com