How to sync Transform of a GameObject and its children
Yongyi
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In my game, there is a Prefab of a GameObject which has 14 GamesObjects as its children.
If I sync all Transforms of the 14 children, all the children would be extreme jitter on other Clients. If I only sync 7 children, then the 7 children are very smooth.
Anyone know why? I am so confused. Thanks a lot in advance.
If I sync all Transforms of the 14 children, all the children would be extreme jitter on other Clients. If I only sync 7 children, then the 7 children are very smooth.
Anyone know why? I am so confused. Thanks a lot in advance.
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Comments
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Can you send the project to us to take a look? Support@boltengine.com0
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Hi Stanchion, I try to mail to Support@boltengine.com, but the address seems unreachable via Gmail.stanchion said:Can you send the project to us to take a look? Support@boltengine.com
I still have a problem with sync Tranform of children.
The error message is "The response was: The email account that you tried to reach is disabled."0 -
developer@photonengine.com0