Server authoritative FPS

Hello guys.
My another question here on forum is - are there best practices, or best ways to have server authoritative FPS game, that is being controlled with server? The reason for this topic - is hackers, they break game's .apk and .ipa files, and apply modes to it. Ideal way to control every shot from Server, but this will mean a lot of traffic to be transfered via RPC's.

Are there any best practices for that?


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