Unity3d and Photon and STEAM?

leegod
edited December 2011 in Photon Server
Hi.
If I develop game using unity3d(client), and photon(multiplayer), and release through STEAM, standalone windows,

how is security part going?

I think single play pirates can't be blocked perfectly, then I think I must block them log-into multiplayer server.

I am curious how things are dealt about this problem.

Photon server can block unpaid, invalid cd-key users?
What is the things occurred behind the scene and what developer must do for this?
STEAM sdk don't allow me to accesse now, so that I think I must do something before using STEAM SDK.

Thanks.

Comments

  • Photon can do whatever you implement as such yes and no, as it depends on you.

    Steam SDK itself has client verification stuff though and even if you can't get your hands on the SDK before they accept you (minority of apps in general), the SDK documentation is publically available to see what it offers :)