Photon Cloud connection
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Fami
✭
in Photon Bolt
(1) Sample program for Photon Cloud connection There is a question in the place to create Room with BoltPhotonInit.
1. How can I set the maximum number of people in the room?
2.Is there a way to set isVisible or isOpen?
BoltNetwork.SetHostInfo("MyPhotonGame", new RoomProtocolToken { ArbitraryData = "(MyCustomData)" });
(2) Is there a way to use FriendList?
(3)I heard that Nintendo Switch has a plan to respond in the future
In addition to the online connection method, in the local communication mode
Can I communicate?
0
Best Answer
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1) You can set this in Bolt settings. We'll have more examples for utilizing the Photon Cloud like PUN does for filtering and matchmaking, For now you can just display only rooms that you set as "visible" using the room token.
2) I believe so but we don't have examples yet.
3) Email us5
Answers
-
1) You can set this in Bolt settings. We'll have more examples for utilizing the Photon Cloud like PUN does for filtering and matchmaking, For now you can just display only rooms that you set as "visible" using the room token.
2) I believe so but we don't have examples yet.
3) Email us5