Disconnecting the MasterClient, switches the other player as MC and throws out of the room.

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Hi,

Am working on the 2 player game in a room. When i tested on disconnecting the MasterClient, other player is switched to MC automatically and it then throws me out of the room without any notice. When i checked for logs for automatic MC switching i observed the following path before kicking out of the room. MasterClient disconnects ==> Switches the other player as MasterClient ==> Now the new MC is again reversing as Non Master Client ==> AtLast kicks out the room. So does am the only person facing this issue. Can anyone help me on this why am kicking out of the room.

My RoomOptions are while testing the above scenario:
RoomOptions roomOptions = new RoomOptions ();
roomOptions.IsOpen = true;
roomOptions.IsVisible = true;
roomOptions.MaxPlayers = 2;
roomOptions.PlayerTtl = 100000;
roomOptions.EmptyRoomTtl = 100000;


Using the PUN v1.88 SDK and working on Unity v2017.2.0f3 Personal.

Please suggest me if i missed out to take care of the code while testing the MasterClient disconnection.

Thanks,
Deva.

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