Persistent ownership?

I'm wondering, is that possible to give persistent request ownership to client and to master?

When I want to grab an object in my scene I always have to RequestOwnership() before interacting with the objects.

Is that possible to give ownership to every object to client and to master? Without always asking for RequestOwnership()?

Comments

  • Hi @Zoriak,

    if I understand it correctly, this is not possible. The ownership is always limited to one client in the room. You have to transfer it between the clients. Please avoid creating separate threads on the same topic as it gets hard to get the current state of the problem. I have also answered to your other thread as well.