Need for RLE compression

In my game, players sometimes send a pretty large bytes array to each other. Is it useful to RLE-compressed them out? Or will it be redundant due to the fact that the Photon has some kind of its compression mechanism?


  • Hi @maksimov,

    I'm quoting my colleague here.

    Photon does not itself compress byte arrays.

    If it is useful depends on how much of a compression rate he can achieve and on how expensive the compression is CPU-wise: can this be done in realtime within a single frame on a mobile device without noticeable a framerate drop and is the result worth the CPU-load?