Server Network Updates
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I am currently making my multiplayer GUI for my game, and I was wondering how am I supposed to know when something has changed in lobby or the current game room the player is in?
For instance, if the player is in the server lobby, how can I know when, for instance, a new game room was created? Do I have to check every few seconds or is there a 'listener' of sorts that is called when something has changed?
For instance, if the player is in the server lobby, how can I know when, for instance, a new game room was created? Do I have to check every few seconds or is there a 'listener' of sorts that is called when something has changed?
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Nevermind to anyone who is curious, I found the solution. It's 'OnReceivedRoomListUpdate' and all those other callbacks.0