Impossible to connect to photon depending of people
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Hi,
A big and strange problem appeared recently after a random update (and updating to 1.88). At the launch of the update I was able to connect to Photon but after some time (~10 hours), it became impossible. That's the same for almost all of the players. Sometimes a couple of players arrive to connect and then nothing. Here are the logs:
queueIncomingCommand() CMD(6 c#:0 r/u: 1/0 st/r#/rt:0/0/0) channel seq# r/u: 0/0 01-20 22:58:07.469 29476 29517 I
01-20 22:58:07.499 29476 29517 I Unity : OnStatusChanged: Connect current State: ConnectingToNameServer
01-20 22:58:07.499 29476 29517 I Unity : Connected to NameServer.
Unity : 01-20 22:58:07.679 29476 29517 I Unity : queueIncomingCommand() CMD(6 c#:0 r/u: 2/0 st/r#/rt:0/0/0) channel seq# r/u: 1/0 01-20 22:58:07.679 29476 29517
Unity : 01-20 22:58:07.759 29476 29517 I Unity : OnStatusChanged: EncryptionEstablished current State: ConnectingToNameServer
Unity : 01-20 22:58:07.899 29476 29517 I Unity : queueIncomingCommand() CMD(6 c#:0 r/u: 3/0 st/r#/rt:0/0/0) channel seq# r/u: 2/0 01-20 22:58:07.899 29476 29517
Unity : 01-20 22:58:07.959 29476 29517 I Unity : OperationResponse 220: ReturnCode: 0.
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And then it never stops debgging this:
Unity : 01-20 22:58:25.629 29476 29517 I Unity : Resending: CMD(5 c#:255 r/u: 18/0 st/r#/rt:18392/1/28392). times out after: 158 sent: 18392 now: 18560 rtt/var: 74/21 last recv: 143
A big and strange problem appeared recently after a random update (and updating to 1.88). At the launch of the update I was able to connect to Photon but after some time (~10 hours), it became impossible. That's the same for almost all of the players. Sometimes a couple of players arrive to connect and then nothing. Here are the logs:
queueIncomingCommand() CMD(6 c#:0 r/u: 1/0 st/r#/rt:0/0/0) channel seq# r/u: 0/0 01-20 22:58:07.469 29476 29517 I
01-20 22:58:07.499 29476 29517 I Unity : OnStatusChanged: Connect current State: ConnectingToNameServer
01-20 22:58:07.499 29476 29517 I Unity : Connected to NameServer.
Unity : 01-20 22:58:07.679 29476 29517 I Unity : queueIncomingCommand() CMD(6 c#:0 r/u: 2/0 st/r#/rt:0/0/0) channel seq# r/u: 1/0 01-20 22:58:07.679 29476 29517
Unity : 01-20 22:58:07.759 29476 29517 I Unity : OnStatusChanged: EncryptionEstablished current State: ConnectingToNameServer
Unity : 01-20 22:58:07.899 29476 29517 I Unity : queueIncomingCommand() CMD(6 c#:0 r/u: 3/0 st/r#/rt:0/0/0) channel seq# r/u: 2/0 01-20 22:58:07.899 29476 29517
Unity : 01-20 22:58:07.959 29476 29517 I Unity : OperationResponse 220: ReturnCode: 0.
_____________________
And then it never stops debgging this:
Unity : 01-20 22:58:25.629 29476 29517 I Unity : Resending: CMD(5 c#:255 r/u: 18/0 st/r#/rt:18392/1/28392). times out after: 158 sent: 18392 now: 18560 rtt/var: 74/21 last recv: 143
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Have the same problem. How to fix it ?0