Initiate a request to the server failed: SendError

Grim
Grim
edited January 2018 in DotNet

My Client Code is:

 public override void Execute(int eventCode, object message)
    {
        switch (eventCode)
        {
            case 0:
                socketMsg = message as SocketMsg;
                Dictionary<byte,object> p = new Dictionary<byte,object>();
                p[0] = socketMsg.Value;
                OperationRequest((byte)socketMsg.OpCode, p, (byte)socketMsg.SubCode);
                Debug.Log("It's ok");
                break;
            default:
                break;
        }
    }

public void OperationRequest(byte opCode, Dictionary<byte,object> parameters = null, byte subCode = 0)
    {
        
        parameters[80] = subCode;
        peer.OpCustom(opCode, parameters, true);
    }

The Error detail:

SendError
UnityEngine.Debug:Log(Object)
PhotonManager:OnStatusChanged(StatusCode) (at Assets/Scripts/Net/PhotonManager.cs:144)
ExitGames.Client.Photon.EnetPeer:EnqueueOperation(Dictionary`2, Byte, Boolean, Byte, Boolean, EgMessageType)
ExitGames.Client.Photon.PeerBase:EnqueueOperation(Dictionary`2, Byte, Boolean, Byte, Boolean)
ExitGames.Client.Photon.PhotonPeer:OpCustom(Byte, Dictionary`2, Boolean, Byte)
ExitGames.Client.Photon.PhotonPeer:OpCustom(Byte, Dictionary`2, Boolean)
PhotonManager:OperationRequest(Byte, Dictionary`2, Byte) (at Assets/Scripts/Net/PhotonManager.cs:101)
PhotonManager:Execute(Int32, Object) (at Assets/Scripts/Net/PhotonManager.cs:84)
MsgCenter:Dispatch(Int32, Int32, Object) (at Assets/Scripts/Framework/Msg/MsgCenter.cs:50)
UIBase:Dispatch(Int32, Int32, Object) (at Assets/Scripts/UI/UIBase.cs:50)
LoginView:GetConfig() (at Assets/Scripts/UI/LoginView.cs:76)
LoginView:IsNetworkConnect() (at Assets/Scripts/UI/LoginView.cs:67)
LoginView:Start() (at Assets/Scripts/UI/LoginView.cs:46)

How should I solve it?

Best Answer

  • Grim
    Grim
    edited January 2018 Accepted Answer
    My question has been resolved, the reason is the order in which the code is executed, before the connection is successful, the request is sent, so returned SendError. Now add the judgment condition, if connected, then send the request.

Answers

  • Grim
    Grim
    edited January 2018 Accepted Answer
    My question has been resolved, the reason is the order in which the code is executed, before the connection is successful, the request is sent, so returned SendError. Now add the judgment condition, if connected, then send the request.