Get Resources Path Easy
Hello there,
for a while I was thinking of a easy way to get a Path from a Prefab that is stored in the Resources Folder, unfortunately I had a bigger Folder structure and I dont wanna rewrite the Path to my Prefabs every Time i change a Folder name or somthing. So i made this
Im using it like this
so u drag and drop the Prefab in the Slot and the helper class gives u the Path
for a while I was thinking of a easy way to get a Path from a Prefab that is stored in the Resources Folder, unfortunately I had a bigger Folder structure and I dont wanna rewrite the Path to my Prefabs every Time i change a Folder name or somthing. So i made this
public class ResourcePath { #if UNITY_EDITOR static public string GetPath(UnityEngine.GameObject gbj) { //Returns the path name relative to the project folder where the asset is stored. string path = UnityEditor.AssetDatabase.GetAssetPath(gbj); //after this, is what i want string at = "Assets/Resources/"; //get this string newPath = path.Substring(path.IndexOf(at) + at.Length); //split string at . result is [0] corrent path [1] .prefab string[] fixedPath = newPath.Split('.'); return fixedPath[0]; } #endif }its a Helper Class that gives u the Path to ur Prefab in the Resources Folder.
Im using it like this
#if UNITY_EDITOR [SerializeField]GameObject prefab; [SerializeField]string resourcesPath; void OnValidate() { resourcesPath = ResourcePath.GetPath(prefab); } #endifOnValidate() is updated every Time u change something in the Inspector
so u drag and drop the Prefab in the Slot and the helper class gives u the Path
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