Photon Engine Version Update Shows No Games Available
Options
Very strange problem. I have an application hosted with multiplayer connectivity. I recently upgraded to Unity 2017 from Unity 5.5 and with that I upgraded Photon from. As I tested my new 2017 build I realized that my new build could not find any games (PhotonNetwork.GetRoomList() always == 0), even though I had games open with production clients of my game. I opened the logs and confirmed that the same CloudRegionCode andGameVersion were used.
I tested 2 old build clients and they can connect, I tested 2 new build clients and they can connect. but the old clients always report 0 games to join when I have created a game on the new build and vice versa.
Has anyone ever experienced this? I am not sure what could be going wrong. The only variable I can isolate is the Photon Engine Asset Version
Old Unity Version: 5.5.5f1
Old Photon Asset Version: v1.84.1
New Unity Version: 2017.2.0f3
New Photon Asset Version: v1.88
Thanks,
Mitch
I tested 2 old build clients and they can connect, I tested 2 new build clients and they can connect. but the old clients always report 0 games to join when I have created a game on the new build and vice versa.
Has anyone ever experienced this? I am not sure what could be going wrong. The only variable I can isolate is the Photon Engine Asset Version
Old Unity Version: 5.5.5f1
Old Photon Asset Version: v1.84.1
New Unity Version: 2017.2.0f3
New Photon Asset Version: v1.88
Thanks,
Mitch
0
Comments
-
Hi @MingMan,
Thank you for choosing Photon!
This is not strange.
It's by design:you need to take into consideration PUN's specific AppVersion format: {gameVersion}_{PUN_version}. So if you set the gameVersion to "1.0" in PUN and use PUN version "1.80" then the resulting AppVersion is "1.0_1.80".
source 1
source 2
0