Problem with large messages

Zaratulius
edited December 2011 in DotNet
Hello,

i'm using photon server version 3 and Unity with Photon3Unity3D library.

When i send large data from server to client it sometimes get to client and sometimes not.

This data is stored in a hashtable as a couple strings. It's size is about 5 KB. I know Photon splits in a couple of UDP packets becouse of maximium size of ipv4 packet. I used wireshark to check if these packets are geting to my client machine and i get them.
I'm sure firewall and any other programs are not blocking them becouse i have the same problem on different machines and sometimes i get them in unity and sometimes i don't.

I'm using relaible UDP to send these data.

It realy looks like this problem is caused by Photon3Unity3D library...

Could i get any help with this?

Comments

  • The latest Unity lib will help you here probably. It's v3.0.0.8 and includes fixes for fragments.
    Please drop us a message if this fixes the issue.