Instantiate Prefab

Options
Please, tell me what I'm doing wrong!

public class playerCallbacks : Bolt.GlobalEventListener
{
[BoltGlobalBehaviour("mapaTeste")]
public override void SceneLoadLocalDone(string map)
{
BoltNetwork.Instantiate(BoltPrefabs.Homem2);
}
}

Nothing happens.
I can not play a simple debug.log when the scene starts. I feel like I'm missing something.

PS: Forgive me if the question sounds stupid, I'm now migrating from UNET to bolt.

Comments

  • stanchion
    Options
    Are you starting Bolt? I would go through the getting started docs.
  • artplayer
    Options
    Thanks for the answer

    That's exactly what I did. The problem was solved completely.