Host Migration in Thunder

I am considering using Thunder as the relay and matchmaking service, mainly because I already developed over UNet.
One of the main problems I am expriencing with UNet is when the host leaves the arena, all players are kicked off. In my game flow, it should continue.
Unity's host migration works only when the game is running over LAN.
Does Thunder solve this problem and allow the game to continue in online games running on the internet?

Comments

  • I would like to know too and it's the most important question before using Thunder, while there's not much info/documents about it...

    I know it's Unity's job to make UNet support host migration and Photon may not able to do anything... But may be good to state that in documents, etc...