Photon Bolt Interest Management

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Millionmonkey
edited October 2017 in Photon Bolt
I'm completely new to networking and am looking for a solution that would work for a top down 2d shooter with up to 30 to 50 players in a game.

Due to the fairly powerful and simple features of Bolt its currently my first preference. However I am confused regarding interest management. PUN offers interest groups, which seem straightforward and well documented. However Bolt has the more general "prioritization and scoping".

As this is somewhat vague I just want to ensure you can replicate functionality similar to interest groups to allow culling etc to ensure games with lots of entities are feasible. If anyone has a link to a guide/overview for interest management in Bolt it would be greatly appreciated. Apologies if this is self evident once one experiments with the system.

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