Photon Bolt Interest Management
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I'm completely new to networking and am looking for a solution that would work for a top down 2d shooter with up to 30 to 50 players in a game.
Due to the fairly powerful and simple features of Bolt its currently my first preference. However I am confused regarding interest management. PUN offers interest groups, which seem straightforward and well documented. However Bolt has the more general "prioritization and scoping".
As this is somewhat vague I just want to ensure you can replicate functionality similar to interest groups to allow culling etc to ensure games with lots of entities are feasible. If anyone has a link to a guide/overview for interest management in Bolt it would be greatly appreciated. Apologies if this is self evident once one experiments with the system.
Due to the fairly powerful and simple features of Bolt its currently my first preference. However I am confused regarding interest management. PUN offers interest groups, which seem straightforward and well documented. However Bolt has the more general "prioritization and scoping".
As this is somewhat vague I just want to ensure you can replicate functionality similar to interest groups to allow culling etc to ensure games with lots of entities are feasible. If anyone has a link to a guide/overview for interest management in Bolt it would be greatly appreciated. Apologies if this is self evident once one experiments with the system.
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Best Answer
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Yes look for the AOI and POI scripts included with Bolt for an example.
https://doc.photonengine.com/en-us/bolt/current/in-depth/freeze-idle-setscope
5
Answers
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Yes look for the AOI and POI scripts included with Bolt for an example.
https://doc.photonengine.com/en-us/bolt/current/in-depth/freeze-idle-setscope
5