I found that TSQuaternion.LookRotation is problematic. I use TSQuaternion.LookRotation for projectile movement. When I change the code to use TSQuaternion.LookRotation projectile movement is weird, it moves continuously upward. When I change it back to Quaternion.LookRotation it returns to normal.

Could you please check TSQuaternion.LookRotation calculation ?



  • TSQuaternion.Slerp is also problematic :neutral:
  • Hello @protoshape, we have seen some problems in those calculations, at this moment we are focused on the TrueSync's core, so unfortunately we are not giving support for now for those scripts math related. It is open source, you can try to check by yourself if you need/want to do. Thanks for the reporting.