My client disconnects for no reason !
Options
Comments
-
Ok it seems that all ping packets are lost during the Timeout period.
50% packet loss seems to be too strong to have a test that is close to a bad connection.
What is a good packet loss ratio ?0 -
anything beyond 20% normally is 'unrecoverable' for gaming purpose and already 20% is basically never seen on any kind of networking today including the worst of the breed 3G / 4G / LTE0
-
A good packet loss rate is 1%. In a lan, it would be less in mobile networks, it could be more.
Maybe a test with 5% is ok? This could still lead to a disconnect, of course.
You don't need to send extra pings in Photon. We take care of that. Just send the data you need to send and make use of unreliable sending, where possible.0 -
Thank you dreamora and Tobias !0