How Photon can work (with the webplayer)?
Options
Hi,
I've started to work with Photon & the bootcamp demo (loaded from asset store) and there really something that I don't understand.
In the folder Assets/Plugins we have the PhotonUnity3D.dll. And C# script from the folder Assets/Photon using the namespace ExitGames.Client.Photon;
But in the Unity3d doc it said we can't use plugin with Unity3d WebPlayer
ExitGames use some hack (or deal with Unity3d Studio) for use PhotonUnity3D.dll ? Because I'm really interested to use plugin with the webplayer.
Thanks;
I've started to work with Photon & the bootcamp demo (loaded from asset store) and there really something that I don't understand.
In the folder Assets/Plugins we have the PhotonUnity3D.dll. And C# script from the folder Assets/Photon using the namespace ExitGames.Client.Photon;
But in the Unity3d doc it said we can't use plugin with Unity3d WebPlayer
http://unity3d.com/support/documentation/Manual/Plugins.htmlNote: Plugins are a Pro-only feature. For desktop builds, plugins will work in standalones only. They are disabled when building a Web Player for security reasons.
ExitGames use some hack (or deal with Unity3d Studio) for use PhotonUnity3D.dll ? Because I'm really interested to use plugin with the webplayer.
Thanks;
0
Comments
-
It's not a native plugin. That's the whole magic
In principle the dll is a package of c# code and that's fine for webplayers and export to mobiles.0 -
Ok... good tricks0
-
DamienJeuVideo wrote:Ok... good tricks0