Better experience when missing frames

Hi there,

For an example, in the Kickingheads game in official demo the player will freeze when the opponent fails to send out command because of bad networking. Ideally the player in good networking should move normally and the opponent catch up later. Is there a way to achieve it?



  • JeffersonHenrique
    Hi @nbell, we are working of this type of improvements for the next release of TrueSync, it will be possible to "soft drop" a lag player, which means his inputs will be unconsidered after some time, which will allows other players to keep going without freeze.