Creating a Room List with Room Creation features

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AlfonsoMatador
edited July 2017 in Photon Bolt
So I went through the whole PhotonMenu sample and got to connect my game on the Bolt Master Server. From the samples, it seems you need to connect as a client first in order to receive the session list available in the master server. It also seems that you need to connect as a server first in order to be able to create a room and have it visible.

In my project, I want the player to be able to seamlessly look for available rooms and create rooms. The room list should both display LAN games and ONLINE games, if possible.

However, that doesn't seem possible with the way Bolt interacts with the master server. I even tried connecting as a client and then calling `BoltLauncher.Shutdown()` before I try to create a room but I just get bombarded with this message:



Do note that `BoltLauncher.Shutdown()` works fine if I just start a local server instead of an online one.
I don't know where else to go from here as the documentation available online is ridiculously limited.