Application crashing when run() calls ExitGames::Common::Object.getData

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My Application is crashing when I am calling run in every frame of the game after joining a room? Can anyone tell me what can cause this?

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  • Kaiserludi
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    Hi @AnkitKushwah.

    I have moved this thread into the Native area of the forum.
    Questions that are directly related to the Client API for a certain programming language (this question is clearly about the C++ Client API), should be posted in the according area of the forum to assure that the members of our developer team who are familiar with that Client API and programming language see that question.

    "Can anyone tell me what can cause this?"
    Telling from the provided information it could be caused by pretty much everything. To be able to help we need a lot more specific information.
    With which exact Client SDK does that happen (platform and version number)?
    Could you post the source code of your run() function, so that I can have a look at what you are trying to do, please?