Can Bolt handle additive scene loading?

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We're looking at networking options for our Unity game, but currently we use additive scene loading. Is that an issue for Bolt?

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  • Gamieon
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    I did not find such a function in the Zeus library. What I ultimately did was have all players load the scene additively; and for each network object which would have persisted in the additive scene, I had a placeholder object with my own script which on the server would instantiate that network object after the additive scene loaded.

    It works but my case is very simple.