Can Bolt handle additive scene loading?
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apatton
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in Photon Bolt
We're looking at networking options for our Unity game, but currently we use additive scene loading. Is that an issue for Bolt?
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Best Answer
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Nope. For example I use additive loading for my UI.5
Answers
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Nope. For example I use additive loading for my UI.5
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I did not find such a function in the Zeus library. What I ultimately did was have all players load the scene additively; and for each network object which would have persisted in the additive scene, I had a placeholder object with my own script which on the server would instantiate that network object after the additive scene loaded.
It works but my case is very simple.
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