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  • dreamora
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    Thats not reasonably possible, Unity Networking and Photon work pretty different under the hood, especially unity networking is severly limited when it comes to datatypes (lets say it can't serialize anything for RPCs, thats correct enough with the 7 datatypes it can serialize)

    For non-internet connections on Android and iOS you better don't use anything like this at all but use a different library thats able to do adhoc and adhoc alike things (on iOS it would be gamekit, android has nothing comparable) cause unity networking isn't able to do much either, it requires a master server thus normally internet too, at least if you don't know the target IP which is pretty much never the case for mobiles
  • friuns
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    its very easy to make because Unity Networking Plugin and Unity Network are Compatible. I will write own wrapper if Tobias won't. Unity Network should work fine on Android, not necessary use adhoc plugins.

    dreamora http://unity3d.com/support/documentatio ... 20iOS.html
  • Tobias
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    The idea is good but our task list is still very long.
    Sooner or later, we will add features beyond Unity Networking, so switching will become more difficult or you would have to stick to a common ground.

    Let us know how you do and if we need to help somewhere.
  • dreamora
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    friuns wrote:
    its very easy to make because Unity Networking Plugin and Unity Network are Compatible. I will write own wrapper if Tobias won't. Unity Network should work fine on Android, not necessary use adhoc plugins.

    dreamora http://unity3d.com/support/documentatio ... 20iOS.html

    That documentation is not related to the question at all friuns.
    Unity can not create AdHoc games, it always requires already wifi connected devices (-> on the same access point and network) and unless you implement an own UDP Broadcast based discovery, you will not find games other devices create as the game discovery is handled through the master server running somewhere you installed it.
    Unity has no 'local lan without master server' based networking at all, even less for AdHoc / without a shared accesspoint / WLAN environment