Average RTT ?

What is the average Round Trip Time that i should test my game for ?



  • Hi,

    Since my colleague @Tobias replied via email I though it would be useful for others to post his answer here:

    We don't really have stats like that. This depends a lot on the platform, the regions you use and where your customers are, etc.
    Sorry I can't give you a useful number.

    That said: We try to keep the RTT low of course. The server has a low local lag and the system may actually perform better than in-Unity hosted games (in case the players can't connect directly to the host).
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