Home
›
Photon TrueSync (discontinued)
Photon TrueSync (discontinued)
«
1
…
3
4
5
6
7
8
9
…
11
»
Discussion List
Custom Physics
91
views
1
comment
0
points
Most recent by
JeffersonHenrique
April 2017
TSTransform2D move forward/face towards solutions? (Homing Missile)
51
views
10
comments
0
points
Most recent by
Wheathn
April 2017
Compiler errors in 5.6.0f3
275
views
2
comments
0
points
Most recent by
JeffersonHenrique
April 2017
TrueSync Capped at 20 CCU
31
views
2
comments
0
points
Most recent by
Markus
April 2017
Looking for truesync RTS tutorial
221
views
8
comments
0
points
Most recent by
JeffersonHenrique
April 2017
What's the proper way to call a function from OnSyncedInput just once?
23
views
1
comment
0
points
Most recent by
JeffersonHenrique
April 2017
Profiler - using missing
37
views
4
comments
0
points
Most recent by
JeffersonHenrique
April 2017
In The Rare Case A Game Becomes De-Synced
21
views
4
comments
0
points
Most recent by
Wheathn
April 2017
TrueSyncBehaviour owner.Id is -1 in inspector but was 0 inside OnSyncedInput()
61
views
5
comments
0
points
Most recent by
JeffersonHenrique
March 2017
composing ts colliders together to form complex collision volumes for a single GameObject
11
views
3
comments
0
points
Most recent by
JeffersonHenrique
March 2017
Addforce Sphere
63
views
4
comments
0
points
Most recent by
JeffersonHenrique
March 2017
OnSyncedDestroy or OnSyncedEnd
31
views
4
comments
0
points
Most recent by
JeffersonHenrique
March 2017
parenting to GameObject with TsTranform not working?
53
views
2
comments
0
points
Most recent by
jeanfabre
March 2017
Problem with EndSimulation
11
views
2
comments
0
points
Most recent by
Devis
March 2017
Move framework code to Plugins folder?
113
views
2
comments
2
points
Most recent by
JeffersonHenrique
March 2017
Is it possible to use TrueSync with Wheelcolliders ?
71
views
1
comment
0
points
Most recent by
JeffersonHenrique
March 2017
Debug.Break() on checksum NOK
132
views
6
comments
0
points
Most recent by
JeffersonHenrique
March 2017
Fixed Rigidbodies not sleeping
54
views
1
comment
0
points
Most recent by
JeffersonHenrique
March 2017
OnSyncedTriggerExit is never called
21
views
4
comments
0
points
Most recent by
Prodigga
March 2017
No concept of 'local space' TSTransform, makes TScollider 'centre' offset incorrect when rotated
104
views
2
comments
0
points
Most recent by
Prodigga
March 2017
TSDisabled in rigidbody always sets to 'true' instead of 'value'
12
views
1
comment
0
points
Most recent by
JeffersonHenrique
March 2017
Raycasts - Ignore backfaces (Like Unity)
132
views
1
comment
0
points
Most recent by
JeffersonHenrique
March 2017
Parenting TSTransforms does not work (as expected)
11
views
1
comment
0
points
Most recent by
JeffersonHenrique
March 2017
OnSyncedCollision/Trigger: Collision normal flips every frame (Both triggers and collisions)
170
views
1
comment
0
points
Most recent by
JeffersonHenrique
March 2017
CompoundStats impossible to access
11
views
1
comment
0
points
Most recent by
JeffersonHenrique
March 2017
TrueSync and Projectiles
164
views
3
comments
0
points
Most recent by
JeffersonHenrique
March 2017
Raycasts - QueryTriggerInteraction (Like Unity)
42
views
0
comments
0
points
Started by
Prodigga
March 2017
Destroy object without triggering a rollback?
71
views
7
comments
0
points
Most recent by
Prodigga
March 2017
Get the used OS of a Player
Question
22
views
2
comments
0
points
Most recent by
John05
March 2017
MoveRotation on a kinematic TSRigidbody
81
views
3
comments
0
points
Most recent by
JeffersonHenrique
March 2017
«
1
…
3
4
5
6
7
8
9
…
11
»