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Photon TrueSync (discontinued)
Photon TrueSync (discontinued)
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Discussion List
TSTransform2D move forward/face towards solutions? (Homing Missile)
41
views
10
comments
0
points
Most recent by
Wheathn
April 2017
Compiler errors in 5.6.0f3
261
views
2
comments
0
points
Most recent by
JeffersonHenrique
April 2017
TrueSync Capped at 20 CCU
31
views
2
comments
0
points
Most recent by
Markus
April 2017
Looking for truesync RTS tutorial
221
views
8
comments
0
points
Most recent by
JeffersonHenrique
April 2017
What's the proper way to call a function from OnSyncedInput just once?
11
views
1
comment
0
points
Most recent by
JeffersonHenrique
April 2017
Profiler - using missing
32
views
4
comments
0
points
Most recent by
JeffersonHenrique
April 2017
In The Rare Case A Game Becomes De-Synced
22
views
4
comments
0
points
Most recent by
Wheathn
April 2017
TrueSyncBehaviour owner.Id is -1 in inspector but was 0 inside OnSyncedInput()
61
views
5
comments
0
points
Most recent by
JeffersonHenrique
March 2017
composing ts colliders together to form complex collision volumes for a single GameObject
11
views
3
comments
0
points
Most recent by
JeffersonHenrique
March 2017
Addforce Sphere
51
views
4
comments
0
points
Most recent by
JeffersonHenrique
March 2017
OnSyncedDestroy or OnSyncedEnd
31
views
4
comments
0
points
Most recent by
JeffersonHenrique
March 2017
parenting to GameObject with TsTranform not working?
51
views
2
comments
0
points
Most recent by
jeanfabre
March 2017
Problem with EndSimulation
12
views
2
comments
0
points
Most recent by
Devis
March 2017
Move framework code to Plugins folder?
81
views
2
comments
2
points
Most recent by
JeffersonHenrique
March 2017
Is it possible to use TrueSync with Wheelcolliders ?
71
views
1
comment
0
points
Most recent by
JeffersonHenrique
March 2017
Debug.Break() on checksum NOK
131
views
6
comments
0
points
Most recent by
JeffersonHenrique
March 2017
Fixed Rigidbodies not sleeping
51
views
1
comment
0
points
Most recent by
JeffersonHenrique
March 2017
OnSyncedTriggerExit is never called
21
views
4
comments
0
points
Most recent by
Prodigga
March 2017
No concept of 'local space' TSTransform, makes TScollider 'centre' offset incorrect when rotated
91
views
2
comments
0
points
Most recent by
Prodigga
March 2017
TSDisabled in rigidbody always sets to 'true' instead of 'value'
11
views
1
comment
0
points
Most recent by
JeffersonHenrique
March 2017
Raycasts - Ignore backfaces (Like Unity)
112
views
1
comment
0
points
Most recent by
JeffersonHenrique
March 2017
Parenting TSTransforms does not work (as expected)
11
views
1
comment
0
points
Most recent by
JeffersonHenrique
March 2017
OnSyncedCollision/Trigger: Collision normal flips every frame (Both triggers and collisions)
91
views
1
comment
0
points
Most recent by
JeffersonHenrique
March 2017
CompoundStats impossible to access
12
views
1
comment
0
points
Most recent by
JeffersonHenrique
March 2017
TrueSync and Projectiles
142
views
3
comments
0
points
Most recent by
JeffersonHenrique
March 2017
Raycasts - QueryTriggerInteraction (Like Unity)
41
views
0
comments
0
points
Started by
Prodigga
March 2017
Destroy object without triggering a rollback?
71
views
7
comments
0
points
Most recent by
Prodigga
March 2017
Get the used OS of a Player
Question
21
views
2
comments
0
points
Most recent by
John05
March 2017
MoveRotation on a kinematic TSRigidbody
81
views
3
comments
0
points
Most recent by
JeffersonHenrique
March 2017
Objects being destroyed immediately after instantiation
545
views
12
comments
1
point
Most recent by
ScriptGeek
March 2017
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